AI Insights · Timothy · October 2021
Top 5 Hypercasual Games on Unified Platform in Denmark Q3 2021
Analyzing the performance of the top 5 hypercasual games in Denmark during Q3 2021, including trends in weekly downloads, revenue, and active users.
In the third quarter of 2021, the hypercasual gaming segment in Denmark saw varied performance metrics across the top five applications. Here, we dive into the specifics of each game's performance in terms of weekly downloads, revenue, and active users, based on data from Sensor Tower.
Count Masters: Crowd Runner 3D from Freeplay LLC experienced a steady increase in weekly revenue, peaking at approximately $102 in the week of August 30. Weekly downloads showed a downward trend, starting at nearly 19.9K at the beginning of the quarter and dropping to around 3.8K by the end of September. Similarly, weekly active users declined from 42K to roughly 17.4K during the same period.
Fidget Toys Trading: 3D Pop It, also by Freeplay LLC, saw its weekly revenue begin to pick up in late September, reaching $25 in the final week. The app's downloads peaked at 17.3K in the last week of July but decreased to around 2.2K by the end of Q3. Active users followed a similar trend, with a peak of 26.6K in early August and a decline to approximately 6.9K by quarter's end.
Trading Master 3D - Fidget Pop from Panteon Yazilim Oyun Egitim Teknolojileri ve Hizmetleri Sanayi Ticaret Anonim Sirketi had a modest revenue performance, peaking at $42 in mid-July. Downloads started strong at 22.8K in early July but fell sharply to about 238 by the end of September. Active users also declined from a high of 26.7K in mid-July to around 2K by the end of the quarter.
Run Rich 3D by Voodoo saw a small revenue peak of $36 in mid-August. Downloads experienced a significant drop, starting at 18.2K in late July and falling to 679 by the end of September. Active users followed suit, declining from over 32K in late July to about 4.9K by the end of the quarter.
Hair Challenge from Rollic Games showed a relatively stable revenue pattern, peaking at $40 in early September. Downloads remained more consistent compared to other games, with a slight dip from 6.9K in late June to around 2.7K by the end of September. Active users showed a gradual decline from 30.5K in late June to approximately 18.5K by the end of the quarter.
For more detailed insights and analytics, visit Sensor Tower.